Obsolete
Wow this one comes with a project editor too.
We need install instructions.
Assets/Mecanim Event/Scripts/Editor/MecanimEventEditor.cs(49,48): error CS1502: The best overloaded method match for `UnityEditorInternal.State.GetMotion(UnityEditorInternal.AnimatorControllerLayer)’ has some invalid arguments
Yes install instructions will come this weekend.
But this is because unity changed the GetMotion parameter in the new version. I updated the package and changed the minimum required unity version to 4.2.2 (latest).
still getting errors when I open the project editor:
IndexOutOfRangeException: Array index is out of range.
Level.OnGUI () (at Assets/MOBA/Scripts/Level/Level.cs:26)
LevelDatabase.OnGUI () (at Assets/MOBA/Scripts/Level/LevelDatabase.cs:75)
ProjectEditorWindow.OnGUI () (at Assets/MOBA/Scripts/Editor/ProjectEditorWindow.cs:36)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/c514da0c8183631c/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
It is because you have not added the existing levels to the BuildSettings. Going to add a warning message for this.
Edit: Added the warning message.
Its all working now. The editor is great. It makes it easy for even me to add content.
It works just like the rpg kit editor so its mostly just add my assets.
I tried the demo, I am confused by the camera. The movement is strange. I expect that it would be more like the mouse turns you. When I turn around, the camera does not snap behind me. Am I missing something?
Well yes got this feedback already from 2 people. Going to add the character rotation by camera back again
Any word on the documentation on this or a set up video?
Hi, just bought this awhile ago, and I got 38 errors saying identical stuff like this “Assets/MOBA/Scripts/Player/CharacterSelectionSlot.cs(8,17): error CS0246: The type or namespace name ‘UILabel’ could not be found. Are you missing a using directive or an assembly reference?”
Even though everything is currently present, what gives?
Hello, sorry for the late aswer, i am ill. You need to import at least NGUI v3.0.4
Nice,
I am always interested in a Moba game kit,
you know me, i am all for critique, bad or good i always add my point of view to any online game kit.
But ohh boy, ohh boy,
i have tried the web player demo and hate to say i am fairly disappointed.
I hope this is an ongoing dev kit with future features coming and not just a final feature wise release.
but you are missing the main moba core basic features.
What i am saying here is that the price tag is quite steep for the actual package features
let me back what i am stating.
- let me start with the actual main moba’s genre heart and soul is the matchmaking system, which your kit lacks, no matchmaking = no moba.
at least for the past decade any moba out there has its matchmaking system to accommodate players battles. ln other words, matchmaking usually go hand by hand with a moba.
-a modern moba at least from the past decade usually has a lobby area where all players can make friends and meet to queue for a battle,or chat eachother or create a custom group to challenge other group. imo, this is also is a core feature of a moba.
your kit seems like a stripped out copy of your rpg kit login system char select join room which do not relate to a moba genre style.
-a moba is all about pvp, therefore there has to be a gameplay for a battle match, ie: 1vs1, 2vs2, 3vs3, 5vs5 teams etc…, where
there are different kind of scenario challenges, ie: conquest, deathmatch, capture the flag, etc…
not just a join room with the others, or create room to see if others will join with no challenge scenario gameplay.
-usually in a moba there are skills system, level up, achievements, inventory , minimap, friends , and dont forget the ingame team minions AI helpers and challenge AI turrets etc…
I can just go on and on, but why make it more painful.
my point here is that this kit is far from being a moba at its current state. and way out overpriced, since one can download the “Photon Unity Networking FREE EDITION” from assetstore which has a few free basic scenes examples with the similar or more features this kit offers ie:
-DemoFriendsAndCustomAuth
-DemoWorker
if i look at saving or spending $50, I would of just use the Photon Unity Networking FREE EDITION and use the $50 to buy “dungeon breaker kit” which offers excellent battle scenario startup for pvp wich include all the basic gameplay ie: skills, level up ,quests, shop, AI, etc… single player tho, but with a little time invested and tweaking using examples from Photon Unity Networking FREE EDITION,
One can achieve a fully fledged multiplayer pvp mini games.
Sorry, I dont mean to be harsh on you, but that is my honest opinion as I have given to others, in fact you and I have given to other multiplayer kit developer from assetstore stating true facts.
so now it was your turn for critique and I hope you take it for good and help you improve your product for success.
If I ever release a kit of my own, ill be happy to be my turn to be criticized by you so i can improve my kit.
I would recommend the followings:
since this is far from being a moba kit at its current state and assuming you will be adding features over time,
start with early adopter license for $10 as it is right now, since the existing $50 is outrageous price, price to features comparison ratio wise.
then as you add more basic features related to a moba ie: matchmaking, skills, level up, friends, groups, etc…start increasing price, gradually.
anyways hoping my .02 critique will help you to improve your kit for good and make lots of sales and happy customers
kindly regards.
I was actually hoping for updates as well, right now it certainly lacks “MOBA”, it’s super basic. It does say ver. 0.1 though. I would like to receive an assurance that this will be updated over time
Zerano is pretty good about updating his projects (at least his most recent ones). His RPG Kit 2.0 came out in February and he’s been pushing updates and changes to it on a regular basis all year. I suspect if this is his new focus, you can look forward to a steady release cycle. Of course that depends on the community demand.
Definitely one of the better asset developers on that count.
This is true. While I have spoken to him about making this kit a full MOBA he does update his kits quite often. One of the things you discount is that this kit is starting off with an editor framework that will grow with the features.
Most kits start with a few features and the promise of more but very few start with an editor framework like this one.
You also called it a stripped down version of his other kit but I find this a plus as it will make adding the new features it takes to make this a full MOBA kit much less of a process. This means faster updates.
Though for my part I would like to see his kits in more than fantasy genre but scifi may be added later to this and his other kit. (though I think this is due to his lack of license for scifi GUI and models.)
Every feature you listed and more has already been discussed and hopefully will be added as fast as he has added features to his other kits.
Yes it will be updated over time, but there will be no ai controlled npcs included.
@MrMassively : Thanks for your feedback, this helps to improve it.
Very nice the character editor has an add component button on it. Makes it super easy.
If he offers support for these kits that could round out it all for the kit…
Killer Waves
http://forum.unity3d.com/threads/214677-80-off-Dark-Tonic-insanity-sale!-Limited-time-only
Dialog system
http://forum.unity3d.com/threads/204752-Dialogue-System-for-Unity