Multiplayer Playmode Audio Component Stripping issue

So in our Multiplayer Play Mode Server window, we strip Audio and Rendering components, but when this starts up, it will spam “There are no audio listeners in the scene. Please ensure there is always one audio listener in the scene”, but that is the entire point, we stripped that component when we selected the checkbox for “Audio Components”

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Edit: For anyone else stumbling upon this issue, the fix ended up being:
Untick “Strip Audio Components”, re-add all the audio components that was in “ProjectSettings/MultiplayerManager.asset” except: AudioBehaviour and AudioListener

Then spawn in an AudioListener server side, if you truly want no AudioListener I think there is no fix currently.

It‘s not stating „multiple“?

I‘ve deleted audio listeners from my scenes before and never run into these, so i suspect you have audio playback going in the server build respectively an audio source component that isn‘t stripped.