[Multiplayer] predictive movement

Hi, I’ve made few games with unity using the network system, and it workd well…

But I don’t like having client authoritative movement since every gameplay elements are on server (collisisions, health, scores, etc, etc)…

So I’m thinking of a player movement with server validation, and smooth interpolation between those two…
Does anone did such thing? is it a good idea?

http://forum.unity3d.com/threads/unet-server-authoritative-movement-with-client-side-prediction-and-reconciliation.349929/