hey guys,
i am building a multiplayer game. I have a player prefab (represented by a cube for now) and an array of possible diffuse material colour for it. What I want for each player is to have a different material colour, so that they can recognise each other. I instantiate the player character through Network.Instantiate
The problem I have is that no matter what I do, the player does see his own new material colour, but all the other players are seen with the colour of the original prefab. I have also tried to assign the material to the original prefab before executing Network.Instantiate but I have got no success.
could anyone help me on this?
similar to this is this other issue: the player’s hierarchy sees his own player character with his proper name (something like “P_xx”), but sees all the other players as “Prefab (clone)”. Any ideas on how to have each client knowing the name of each other player?
cheers,
Corrado