Multiplayer Projectile lag

I made a shoot script that calls a serverRpc creating a bullet and networking it but the bullet has like almost a second delay spawning in the clients.

Is there any way I can limit the lag, or make it seem like there is no lag?

If there is can you please also provide a link to a video or a text?

Thanks in advance!!

I found a solution .If you are wondering about what I did, I just spawned a “fake” bullet in each client simulating the physics and it works great!