Multiplayer - Sending an static mesh from the server to a client

I’m just wondering if it’s possible for the server to send static meshes dynamically for a client? What I want to do is: I don’t want to save assets (meshes, materials, textures, etc.) in the clients (because of limited resources) and I want to dynamically (based on where the player is inside the game) send them over the client.

I would appreciate it if someone could help me. Thanks.

Yes, but you have to write your own importer (or get one). There’s some OBJ importers out there. A few other formats are in the works.