I am trying to develop my own multiplayer network for unity game using tcp/udp. But I cannot find any good resource and tutorials on the subject. Can any please comment any resources that you know of?
https://docs.unity3d.com/Manual/UNetUsingTransport.html
“The Transport Layer allows you to build your own networking systems with more specific or advanced requirements for your game’s networking. The Transport Layer is a thin layer working on top of the operating system’s sockets-based networking. It can send and receive messages represented as arrays of bytes, and offers a number of different quality of service options to suit different scenarios. It is focused on flexibility and performance, and exposes an API within the NetworkTransport class.”
Although I believe this will be deprecated along with unet when Unity implement their new network solution.