Dear All,
I have recently created a multiplayer system that is not exactly working. I have the spawn script and the controls script. I believe the error is with the spawn script. Could someone please help me identify the error?
#pragma strict
#pragma implicit
#pragma downcast
public var playerPrefab : Transform;
function OnServerInitialized(){
Spawnplayer();
}
function OnConnectedToServer(){
Spawnplayer();
}
function Spawnplayer(){
var myNewTrans : Transform = Network.Instantiate(playerPrefab, transform.position, transform.rotation, 0);
}
function OnPlayerDisconnected(player: NetworkPlayer) {
Debug.Log("Clean up after player " + player);
Network.RemoveRPCs(player);
Network.DestroyPlayerObjects(player);
}
function OnDisconnectedFromServer(info : NetworkDisconnection) {
Debug.Log("Clean up a bit after server quit");
Network.RemoveRPCs(Network.player);
Network.DestroyPlayerObjects(Network.player);
Application.LoadLevel(0);
}
Thanks in advance,
Spongy Zeta Prime