So here’s what I’m using:
var Player : Transform;
function OnNetworkLoadedLevel ()
{
// Instantiating Player when Network is loaded
Network.Instantiate (Player, Vector3 (Random.Range (5, 95), transform.position.y+4 , Random.Range (5, 95)), transform.rotation);
}
And here’s what I’m getting:
Assets/multiplayer/spawning.js(6,29): BCE0017: The best overload for the method ‘UnityEngine.Network.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, int)’ is not compatible with the argument list ‘(UnityEngine.Transform, UnityEngine.Vector3, UnityEngine.Quaternion)’.
Any help?