Hi folks,
currently i am trying to create a simple UNET project.
Starting a server (dedicated or host) and connecting with clients just works fine.
The next step would be adding a player with a normal first person controller and a character motor.
To syncronize or make them work, i’ve read that i just need to add on a playerprefab:
- Network Identity (which is added on the playerprefab) with “Local Player Authority”
- Network Transform (set to Sync Transform)
but it ain’t simple as that. when i connect with two clients i the following problem, regardless if i am using dedicated or host server, that the playerobjects will syncronize not only on the server, but even on every client.
so spoken, if a move a player on Client A, it will be moved on Client B, too and vice versa.
i’ve added my inspectorsetup as screeshots.
