multiplayer team scoring

hi im new to unity networking and trying to make a team base multiplayer shooter

how can i make a score system that shared between all player that count up everytime enemy dies?

Hey,

If you’re new to unity networking I suggest you take a look at this tutorial:
https://unity3d.com/learn/tutorials/s/multiplayer-networking

But to answer your question I’d recommend using SyncVars.
https://docs.unity3d.com/Manual/UNetStateSync.html
SyncVars allow you to maintain the same value between the server and its clients.