Multiple Action Assets With Multiple Controller Devices

Hi,

I’m having a weird situation in with the input system package. I have two separate input action assets, one using only keyboard, and one has bindings for both keyboard and gamepad. First one is used for debug purposes, second one is used for controlling player. When playing the scene, second one does not receive any input from the keyboard, only gamepad, even if the gamepad is disconnected the second object does not receive input from keyboard. If I disable the debug GameObject, then gamepad and keyboard are both fine for the player inputs. If I also remove gamepad from player inputs then keyboard works fine for both debug and player inputs.

Anybody has any idea about whats wrong?

I checked it with both DualShock4 and Nintendo Pro Controller, also checked with a new project, same settings with only one button input both keyboard and gamepad and for both action assets.