I have two InputActionsMaps, and both have composite bindings for WASD (see image). I would expect that both would receive input any time WASD is pressed, but I only get input from one of them (it appears to be which ever one has been enabled the longest).
I saw a similar issue in another thread but there wasn’t a clear resolution.
I did try creating the maps from code as in the other thread and I did get the expected behavior of both action maps seeing the input, so there seems to be something different about creating and Input Action Asset.