I’m stuck here with one problem. Unity allows to assign multiple animation events to one animation frame, but second event hides behind first one (as it shown on attached screenshot) and unity invokes only first function. Is this a way to invoke both attached functions in a single frame?
You need to go to the FBX file and in Animation tab at the bottom you will find Events. Remove the event from there or you need to attach a script to your prefab using this FBX and that script should have the same Function
oh this is a 2d frame animation, so there is no fbx :)
Ok the simple workaround for me is to set animation fps twice more than I needed, to put frame translation on every second step and place second animation event between first and second frame.
oh this is a 2d frame animation, so there is no fbx :)
– Deadcow