Is multiple Mechanim Animator Layers + Network Animator supported? Has anybody got it to work?
I have an object with 3 layers in the Animator Controller to allow:
1: Walking
2: Walking + Blocking
3: Walking + Attacking
4: Walking + Blocking + Attacking
5: Standing
6: Standing + Blocking
7: Standing + Attacking
8: Standing + Blocking + Attacking
It works fine on the server/host.
However, on a client using NetworkAnimator only the lowest priority base layer [0] (top in the hierarchy) walking animation works. The attack and block animations on layer [1] and [2] are not working on client.
Has anybody successfully used NetworkAnimator on an Animator Controller that has more than 1 layer? Any tricks to getting it to work? Thanks in advance.