I’ve spent the last 3 hours trying to get this working but no luck.
I have a simple axe mesh with 2 animations when I export it as FXB straight into the unity assist folder I just get a default take animation which is only one of my actions the other one is not imported.
@Fenlig I think I have a solution. I had this problem for the last week and I’ve solved it, so far, by making sure the First Animation I made for the object or rig gets selected in and also appears in the Action Editor before I export. I’m not sure how one can tell what the first animation is if you forget and have a bunch of them though… heh.