Hi guys,
My game is bigger than 50 megs so it needs to be split into an expansion file for Google Play. Using RGBA texture is not an option because it lagged and crashed due to not enough memory to run it, and ETC1 can’t be used because they have lots of transparency. I’ve managed to build the iOS and Amazon version, which didn’t require any expansion pack whatsoever. For the Amazon, I’ve developed 3 apks based on each available texture compression bar ETC1, and use different versions for each. Now I’m getting my hands on the Google Play version. AFAIK, we need to break down the apk to an OBB expansion file for a game / app that is more than 50 mega big, right? So with this revelation and the fact that my game needs different texture compression if we were to go for as devices as possible to market the game, I need to know whether it can be done or not. So, can it be done? If it can, how do you do it?
Thanks in advance.