Let’s say I’m working on Project1.
I’ve built armv7 and x86 version of Project1 in the past, uploading them to Google Play without any problem, using unity 4.X.
Today I’ve updated Unity to version 5. I added AdColony to my project.
I built 2 APK, as usual, armv7 and x86 (25 Mb each, instead of 35 Mb for FAT build).
When I upload them to Google Play Console, Google tells me they are made for both armv7 and x86 platforms… It’s wrong, and I don’t know how to fix this.
I thought maybe it was the unity update that had a bug. So I opened an older project, Project2, and built for both architectures. I went to Google Play Console and tryed uploading them.
Both Project2 APKs were working fine, as google was telling me one was armv7 and the other one x86.
So what could cause Google to think Project1’s APKs are FAT, when they are obviously not (25 Mb for armv7, 25 Mb for x86, and 35 Mb for FAT)?