So basically, I want to make an RPG game, and I already made an inventory script so everything’s fine there. I want to have multiple gameobjects under the “Head”, “Feet” “Hands”, “Torso” as well as “Legs” gameObjects, now for all of these it is pretty simple, you just attach them and the follow the rotation and position, although it only works with chests without sleeves, which is something I could live with. However with the Legs I have a problem, because you have like two sleeves of the leg and it is not possible to attach a single gameobject on two legs. I heard you have to rig it in Blender, but I was just wondering… Is there any really easy way around it, since my focus is mainly programming.
Yes. Take a freelance programming gig. Use the income to pay an artist to rig the meshes. (Try Unity Connect for both.) Sorry, there isn’t an easy workaround.
Rigid pieces, such as swords and helmets, don’t need to be rigged. They can just be childed to the appropriate bone. But flexible pieces that need to conform to the character’s body have to be rigged.
If you rig one set of pants, you can retexture it to look like leather pants, corduroy pants, wool pants, chainmail pants, etc.
You might be able to find a customizable character on the Asset Store that comes prerigged with all the parts you’ll need.
In that case i prefer to rig it myself… Any good tutorials out there?
JayAnam does simple written tutorials, including this one for Blender rigging. If you prefer videos, just search for “blender rigging”.