Multiple Audio Listeners in Local Multiplayer Game

Hey,

I’m building local co-op game and I’m facing issue with multiple audio sources in one scene: There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

I found old threads from 2013/2015 that says it’s impossible to have 2 audio sources. I don’t know if this is still a case or not. If yes then what are my option when dealing multiple players playing on one device?

If it works it works, even with the warning. Might not be the best for performance and spacial audio tho.
Otherwise you need to make a system which always spawns audio sources at the right position on the first player. So all the audio sources in the scene will be references, and when you get close it will spawn the audio source on the audio listener and move it properly per frame