Multiple AudioListeners in Scene - Performance issue?

Hi,

i just want to know if my scene has multiple ”audio listener" in the scene, because of multiple cameras, are there any performance issues?

I have no sounds in my current scene, there i can disable them. I just want to know if the scene therefore needs some fps to render it?

Thanks for a quick info…

“There are 64 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.”

While I don’t understand your actual question (what do you mean by “needs some fps to render it”?), why not simply do what the error tells you?

Please ensure there is always exactly one audio listener in the scene.

Also:

You can only have one listener in a scene.

It has nothing to do with performance.