Hi dear fellow Unitiers,
Does anyone know a way to play a multichannel audio file to multiple audioSources, so each channel has it own audioSource and can be placed on a different location in the scene ?
I know I could separate each channel in a separate audiofile and sync start all these in separate AudioSources, but with 12 channels of audio I get some sync issues.
I am trying to make a conversation between 6 characters in VR.
Thanks,
Keez