Multiple audioSources on same gameObject?

Hi you all.

I have a gameObject named musics with 5 audioSources, and I want to access them via other gameObject called musicButton. Is there any way to stop and play any specific audioSource of the musics object, or to simply stop and play any sound coming from the musics gameObject?

Thanks you all for the help!

Make a public AudioSource array variable, and drag the AudioSource components onto the array. Then they can be addressed individually in code.