multiple bloom effects?

is it possible to to have two bloom affects one for the default layer and one for another layer?

or what would probably be better is an alternative bloom effect that i can apply to 1 or 2 game objects to let me change the intensity of its bloom via a script

is there any alternatives to this as I need to make a singular gameoject glow for about 3 seconds really brightly and then turn off. but I have lights in the game that have a bloom effect on them which i do not want to adjust.

i got the effect on the singular gameobject by increasing the bloom intensity to 10 and then back down again which gives a very good effect to what im looking for but obviously this also effects all of the bloom effects in the game ad not just the singular game object.

is there anything i can do such as making a second bloom channel or another effect which gives the same results?