I got caught in a situation where I can’t use the hierarchy to construct custom
colliser out of boxcolliders. kind of a party pooper huh,
would be awesome to be able to do so, like with MonoBahaviours.
Hey, waiting always for the SACP(Select’em All Change Property)…
What exactly is your question? Guessing here, but, You could calculate the bounding box of all objects and create a box collider with those dimensions, or attach all objects as one and apply a mesh collider?
Look up compound colliders.
Make a root game object with one rigid body.
Then make several objects inside it (as child objects) and add colliders (not rigid bodies) to them. This is a compound collider and does what you are asking. This is also in the documentation.