Multiple BoxColliders in the very Same Object.

I got caught in a situation where I can’t use the hierarchy to construct custom
colliser out of boxcolliders. kind of a party pooper huh,
would be awesome to be able to do so, like with MonoBahaviours.
Hey, waiting always for the SACP(Select’em All Change Property)…:slight_smile:

What exactly is your question? Guessing here, but, You could calculate the bounding box of all objects and create a box collider with those dimensions, or attach all objects as one and apply a mesh collider?

Look up compound colliders.

Make a root game object with one rigid body.

Then make several objects inside it (as child objects) and add colliders (not rigid bodies) to them. This is a compound collider and does what you are asking. This is also in the documentation.