Multiple camera choice

Hey everyone,

I need to create a system that allows the user to select from a list of around 26 cameras that are dotted around the game universe in specific points.

Performance and coding wise, would it be better to have one camera that zips around and changes position, or to have all 26 cameras in the game world, and just enable/disable them? Each camera has specific instructions and details relating to its positioning.

You can select them (or at least you will hopefully be able to select them) from a GUI dropdown menu.

Having all 26 cameras in is not actually a performance hit as long as only 1 is active. Disabled cams don’t eat performance, so easy way, go create them all and have a simple script cycle through the views as you need it.