So I am trying to use multiple cameras, one for the game view and one for the gui made of objects. I was sure I did this before and it worked, but now I can not seem to get it to work.
Create a new scene. Add a sphere and move it so it is in view of the Main Camera.
Create a new camera. Add a cube and move it so it is in view of the new Camera, but not in the same screen space as the Sphere.
Shouldnt both be visible?
I only see the camera with the higher depth value, it just over writes the frame from the lower camera.
In this simple test scene if I set the “Clear Flags” of the higher depth camera to “Depth Only” it then shows both objects, but then one will always render on top of the other.