I am developing for Oculus Quest. I created multiple cameras under XR Origin and tagged them as Main Camera, and switched between cameras, by setting the appropriate camera as Active i.e.
camName.gameObject.SetActive(true);
The switching works fine i.e. the camera that is active is set as the main camera, however, my view freezes i.e. when I move my headset, the view is locked to it (I cannot move my view within the scene anymore). I wonder if it has automatically switched Stereo rendering to Multiview?
(In my Project settings, I had originally set Stereo Rendering Mode to Multi Pass, in order to fix a similar “locked view” issue I had originally with the Main camera. Doing so resolved that issue and the XR Origin Main camera has been working fine since).
Could someone please help with the above camera switching issue?