I need my game to be able to run in 3 monitors FullHD (5760x1080), so the player can get the 270 degree view of the game. I’m having 3 different cameras rendering the geometry inside the game and changing “Viewport Rect” according on each camera to get a seamless image (the cameras doesn’t overlap the geometry).
But the final build version crashes without any error logs or a crash dump after running for about 5 mins on the PC. It is working fine when I use a lower resolution like 3072x720 or when it running in the Unity editor.
Does anyone know what might cause this crash ? thanks for you help in advance.
OS: Windows 7 (32 bit)
CPU: Intel Core i5 @ 3.10GHz | 4GB RAM
GPU: AMD Radeon HD 7700 series (1GB memory)