Multiple cameras running in full HD

Hi all,

I need my game to be able to run in 3 monitors FullHD (5760x1080), so the player can get the 270 degree view of the game. I’m having 3 different cameras rendering the geometry inside the game and changing “Viewport Rect” according on each camera to get a seamless image (the cameras doesn’t overlap the geometry).

But the final build version crashes without any error logs or a crash dump after running for about 5 mins on the PC. It is working fine when I use a lower resolution like 3072x720 or when it running in the Unity editor.

Does anyone know what might cause this crash ? thanks for you help in advance.

PC stats

OS: Windows 7 (32 bit)

CPU: Intel Core i5 @ 3.10GHz | 4GB RAM

GPU: AMD Radeon HD 7700 series (1GB memory)

here’s my scene stats

28790-stats.png

I think your GFX card is seizing from all the VBOs getting rammed through it.

Keep an eye (or hand) on the Heat from your GFX card.