My main scene is just for UI and that loads other scenes asynchronously using Addressables.LoadSceneAsync. If any other scene I load contains a canvas it messes up the canvas in my main scene. The buttons get copied all over the entire screen. Is there a proper way to do this that I am missing?
Hi @imjusthere !
Are you using a combination of UGUI and UI Toolkit ?
That is possible. I’m using a plugin for doing parallax effects and it might be. I solved it by making my main UI a prefab and then putting that in each scene. It’s not as elegant of a solution but it’s working.