Multiple Clips Blender Animation Import


I have designed all animation on a single dope-sheet in blender, and when imported to unity as fbx they seem to be separated into multiple clips (as seen in the image). I want these multiple clips to work together as a single clip, so what should I do in order to achieve this? ( sorry for bad english, im not native.)

Learn how to use bones in Blender. I think you are creating animations for each object separately.