Hi guys,
I have a character which plays different animations depending which part (head, torso, arms etc.) has been clicked. At first I thought to add multiple Colliders into my character root GameObject, but then I realized that I won’t be able to know which collider just triggered. I didn’t see any way to differentiate (name or whatever) a Collider from another Collider.
Is there a way to do that ? I really would like to avoid creating one child GameObject with Collider for each part of the character, I mean, if it’s possible
Thank you