Multiple Colliders and OnCollisionEnter on Parent

hi there!

I have an empty GameObject which holds another Empty "ColliderArea" with lots of Children, each Child has its own sphere collider. Now I have a script on "ColliderArea" which should register all collisions of each child. I though that a "OnCollisionEnter" would handle the job, but it doesn't work... So how does my single script detect any collision of any child-collider?


The parent, ColliderArea, must have a rigidbody. It's fine for it to be kinematic, if you want, as long as everything colliding with it will have a non-kinematic rigidbody.

Helpful messaging matrix to be found in the middle of the main page on Physics.