I have project but in have a problems.
For example, i have 10 enemies in my project. Enemy prefab is “botAI” script using;
if (hit.collider.tag == "enemys")
_enemyAI = _enemys[x].GetComponent<botAI>();
_enemyAI._health -= 15;
How do i know which enemy is?
How do i found x?
hit.collider.name, solve your problem?
You question is a bit confusing, but as I see it, you’re already checking if it is an enemy when you compare the tag. So,
hit.collider.gameObject is your enemy I would think and you could get the component with