So I’m currently working on a VR Game.
In order to be able to grab an object, I need to access his collider(s).
If they’re directly on it, no problem, it add them and all but if those are on his children → problem problem!
It’s doesn’t even recon them, even with a GetComponent(s)InChildren…
When I do that it just shifts indefinitely the collider to one of the colliders of the children → Doesn’t work at all…
So i kind of need to squeeze an array into a single variable I guess? But I really don’t know how…
Can someone help me please?
Thank you very much