Multiple colliders (triggers) in same script?

Hi all, I am working on a project that involves the character experiencing events when entering colliderboxes. The colliderboxes are triggers that send an int over UDP protocol.

My objective is to have 5 colliderboxes that each sends an int if the character enters the colliders.

I am, however, not very successful, and I need immediate assistance, as I am not as good in programming as the majority in the forums. This is my script:

using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Collections.Generic;

public class NickThesisTriggerManager : MonoBehaviour
{
private static NickThesisTriggerManager instance;
public static int SendValue1 = 20;
public static int SendValue2 = 30;

	// Use this for initialization
	void Start () {
			instance = this;
			init (); 
	}

    // Triggers are placed on the collider boxes
    void OnTriggerEnter(Collider other){
        if (GameObject.Find("Trigger1") != true)
        {
            return;
        }
        else
        {
            Debug.Log("PLAYER HAS ENTERED TRIGGER 1");
            SendUDPMessage(SendValue1);
        }
        if (GameObject.Find("Trigger2") != true)
        {
            return;
        }
        else
        {
            Debug.Log("PLAYER HAS ENTERED TRIGGER 2");
            SendUDPMessage(SendValue2);
        }
    }

I think you want something like this;

    void OnTriggerEnter(Collider other){
        if(other.transform.name == "Trigger1"){
            Debug.Log("PLAYER HAS ENTERED TRIGGER 1");
            SendUDPMessage(SendValue1);
        } else if(other.transform.name == "Trigger2"){
            Debug.Log("PLAYER HAS ENTERED TRIGGER 2");
            SendUDPMessage(SendValue2);
        }
    }