Multiple collisions

I’m a complete beginner here and I’ve been looking for a few days and can’t seem to find the solution to this. In my game I want to make it so that after multiple collisions different things happen. I know how to make it so something happens on collision but I can’t figure out how to make it so that after a second or third collision something else happens. For example on the first collision the object turns blue then after the second it turns red.

In your class you can do something like that

public class Entity:MonoBehaviour
{
[SerializeField] private Color[] listColor;
private int collisionIndex;
 
void Start()
{
   collisionIndex = 0;
}
   void Update()
   {
      if(collisionIndex > listColor.Lenght)
      {
         collisionIndex = 0;
      }
 
  GetComponent<Renderer().material.color=listColor[collisionI];

   }
  void OnCollisionEnter(Collision coll)
  {
      if(coll.gameObject.tag = ="WhatYouWant")
       {
          collisionIndex++;
         }
}
}

So I may be wrong but it think I see a typo or two in there like the I after collision or there only being one < around renderer. I tried it exactly as you have it and also with fixing what I believe are typos and an error on
(SerializedField) private Color() listColor;
CS1520: Method must have a return type
And then on every instance of listColor I’m getting
IDE1007: The name ‘listColor’ does not exist in this current context.
On the line
GetComponent<Renderer(). material.color = listColor(Collision);
I’m getting errors Renderer
CS1955: Non-invocable member ‘Renderer’ cannot be used like a method.
And then on Collision
CS0119: ‘Collision’ is a type, which is not valid in the given context.

Yeah, try to not copy paste. It can be some syntax error in. It’s a method not your final code you have to adapt it to your context

with the auto completion you can easely found the right synthax