I’ve linked up my application to unity relay, everything is working fine in the first session.
Now, I’ve tried to shutdown the session (using NetworkManager.Instance.Shutdown) and then starting a new one (via StartHost). However, every time I try this I eventually receive these two messages:
Needing to recreate the Relay allocation is not convenient, because this implies re-communicating joincodes.
I did read in the documentation that initially there’s only 10 seconds to bind the relay, and I see here that is trying to bind, so I can understand why that would not work.
I suppose there is no way to separate the connection from the hosted session…?
No, I did not, it was not in a place in the flow where I could copy paste join codes again. However, I did start thinking along this direction. I can communicate the join code via the old connection, then kill the connection, then start a new session. This should work fine!