Is there some possibility how to create more than one Component?
I thought, I´ll create List and create every loop a new object by AddComponent…
Can’t add component ‘TextMesh’ to Main Camera because such a component is already added to the game object!
UnityEngine.GameObject:AddComponent()
I need to conserve all objects (for example I just will change position, or colour, …), not to rewrite them. It is the right way to use Instantiate method? Could I then change the transform property of newly instantiate objects.