I have a project that has 2 cameras, each one rendering on a different display (so I’m doing this: Unity - Manual: Multi-display). This works fine in Gamma Color Space but not in Linear Color Space. The latter crashes the game. Any thoughts on this? I’m using Unity 5.6.0f3 on Windows 10. My video card is a NVIDIA 1070.
Could you file a bug report please? It sounds like it may be fixed then so we probably just need to Backport the fix. A bug report will help ensure this.