Hello Forums,
I am implementing a VR Training Simulation and I need to have the functionality of an Instructor View (God) and the Client View (VR user on Display 1) running off the same computer.
I have done this over the years with Unity (Unity v3, Unity v4 and early Unity v5), however… now that VR devices is Native to Unity, it appears that the motion traction is applied to all cameras at runtime and in the editor.
Any recommendations on how to disable motion tracking on Display 2? and have Display 1 be the only VR tracked camera?
Comments or links to solution would be great.