Hi,
I want to have multiple “games” on screen at once, each with their own physical bubble.
I currently have a system that calls Ignore collision on each collider that is not in the current “bubble”. However I’m now running into issues with my raycasts detecting colliders in separate “bubbles”.
So I was wondering, is there a better way to do this (multiple Physics2D bubbles at once)? My brute force “ignore collision” approach seems a little rough.
Any information that can point me in the right direction would be very appreciated!
Thanks