I want to recreate an actor for a physarum transport model (physarum - Sage Jenson) so I need my entity to have three “sensors” in different locations. And I need to get number of “food particles” within volumes of these sensors.
And I cannot understand what’s the right architecture for it?
What I see is having three trigger colliders (physics shapes) each for a separate “layer” (left-center-right) and “food particles” are duplicated for every layer (left-center-right)… and this doesn’t look like the proper solution, also it’s not easy for modification a number of sensors.
Any ideas?
