Multiple Door Animation

I am trying to make 4 doors open when the game character hits a trigger box. (I can make 1 door work just fine.) When I add the other doors to the script they immediately open and don’t operate. (I created the door animations in 3DS Max). The script:

var player:Collider;
var door1 : GameObject;
var door2 : GameObject;
var door3 : GameObject;
var door4 : GameObject;

function OnTriggerEnter (other : Collider)
{
if (other == player)
door1.animation.CrossFade(“Opening”);
door2.animation.CrossFade(“Opening”);
door3.animation.CrossFade(“Opening”);
door4.animation.CrossFade(“Opening”);
}

var player:Collider; 
var door1 : GameObject; 
var door2 : GameObject; 
var door3 : GameObject; 
var door4 : GameObject; 

function OnTriggerEnter (other : Collider) 
{ 
if (other == player)
{
  door1.animation.CrossFade("Opening"); 
  door2.animation.CrossFade("Opening"); 
  door3.animation.CrossFade("Opening"); 
  door4.animation.CrossFade("Opening");
}
}

Man! that was fast! Thanks CH… you hooked me up…

Hey Illya Kuryakin, it’s no problem at all, was glad to be of help.

Regards,
Corrupted Heart