Hello!
I’d like to have different audio sources go to different mixers with different effects (eg. reverb with different settings), but there doesn’t seem to be a way to send audio sources to other groups and then to the Spatial mixer (eg children thereof)… and having two Spatial groups, ie. two groups with Resonance Audio Renderer on them, leads to an error-like sound. Does anyone know how to do this?
(if you don’t, but you know of another spatialization plugin that does this, please let me know!)
Found the answer in the Resonance Audio SDK thread- on the first page even!
To achieve optimized performance, Resonance Audio processes all audio sources internally and removes the Audio Sources from the regular Unity audio pipeline. The spatialized output is then reintroduced into the Unity audio pipeline by the Resonance Audio spatializer renderer. To apply additional audio effects to spatialized sounds, they must be applied on the AudioSource and the “Spatialize post effects” parameter must be enabled.