Multiple elevations in 2D isometric map

Hi,

I’m very new to Unity and game development in general so apologies if this is an obvious issue.
I’m creating an isometric map as the one below. The green tiles sit on a Tilemap with sorting layer “A” and the clay colored tiles sit on another Tilemap with a sorting layer “B”.

My problem is that I’m trying to place additional tiles on top of the clay colored ones, to create a third layer, sort of speak but am unable to do so. Not with an additional Tilemap nor another sorting layers.

Can someone please advise what I’m missing here?

8685618--1171251--upload_2022-12-24_19-4-10.png

What you’re looking for is a “Z as Y” tilemap. The z coordinate assigned to a tile offsets it upwards. There’s some good info and demos out there.

This is a little outdated if you’re using the 2D Renderer. In particular, you can set the Transparency Sorting Axis on the 2D Renderer asset.

See the IsometricZAsY scene.

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