Hello , I made many delegates, (clickA,clickB,clickC… etc…)
each touch will trigger an action “destroy()”
i have 34 prefabs ( each for a letter in the arabic alphabet)
i attached to each letter a script like so :
using UnityEngine;
using System.Collections;
public class touchA : MonoBehaviour {
void OnEnable()
{
Fly fly = GetComponent<Fly>();
Mainkeyboard.clickA += fly.destroy;
}
void OnDisable()
{
Fly fly = GetComponent<Fly>();
Mainkeyboard.clickA -= fly.destroy;
}
}
So the Question is instead of having to make 34 scripts and then attach each one to a prefab, Am i not able to make one script , that gets attached to prefab and then from a drop down menu(List) and pick which delegate i want??
thank you for your time.
here is my main delegate handler.
using UnityEngine;
using System.Collections;
public class Mainkeyboard : MonoBehaviour
{
public delegate void ClickAction();
public static event ClickAction clickA;
public static event ClickAction clickS;
public static event ClickAction clickD;
public static event ClickAction clickF;
public static event ClickAction clickG;
public static event ClickAction clickH;
public static event ClickAction clickJ;
public static event ClickAction clickK;
public static event ClickAction clickL;
public static event ClickAction clickL2;
public static event ClickAction clickL3;
public static event ClickAction clickQ;
public static event ClickAction clickW;
public static event ClickAction clickE;
public static event ClickAction clickR;
public static event ClickAction clickT;
public static event ClickAction clickY;
public static event ClickAction clickU;
public static event ClickAction clickI;
public static event ClickAction clickO;
public static event ClickAction clickP;
public static event ClickAction clickP2;
public static event ClickAction clickP3;
public static event ClickAction clickQ2;
public static event ClickAction clickZ;
public static event ClickAction clickX;
public static event ClickAction clickC;
public static event ClickAction clickV;
public static event ClickAction clickB;
public static event ClickAction clickN;
public static event ClickAction clickM;
public static event ClickAction clickM2;
public static event ClickAction clickM3;
public static event ClickAction clickM4;
}