Im Looking for a way to have diferent objects affected by diffrent gravitational forces. Im making a game set in space so their is no constant gravity in any one direction. Im currently achieving this by setting physics.gravity to 0,0,0 and applying force in the correct direction is this the best way to do this or is it posible to have gravity in to diffrent directions with out having to calculate everything or even if there is a less resource hungry way of doing it.
thanks this should work a treat basically the same idea as mine but code is much tidier and more optimized and also takes account for the mass of the object.
– anon85599651