I’ve read the top 30 Unity3d posts on this subject and am still a bit at a loss. I have written a FSM AI that does everything I want it to and it works great (it’s attached to the creature GameObject). My question is how do I go about using it on multiple creatures at the same time?
Assume we are speaking about the same type of creature. Assume I understand how to find, load and cycle through creature GameObjects using arrays. While I have not instantiated the creatures yet, I understand that I will have to as part of this. I havent created the spawner yet, but that will be easy. My question is more about the context. Do I keep the AI script attached to the creature or put it on the spawner or neither? Could someone summarize the steps for this method?