Multiple instances of EditorUtility.DisplayProgressBar

Hi all, im trying to use this to show build automation progress, however Unity’s internal code to update the progress whilst building overrides it

Is there anyway to create a second progress bar that is not affected by unity’s internal code?

Thanks
QFSW

No. I created a wrapper for EditorUtility.DisplayProgressBar, then replaced ALL uses to use the wrapper, and then I can better control interruptions of what I want to display. Still, interuptions happen.